#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "ForwardRenderer\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "ForwardRenderer\\Local.frag")

REGISTER_SHADER(PreDepthVertexShader, "ForwardRenderer\\PreDepth.vert")

REGISTER_SHADER(ForwardPlusVertexShader, "ForwardRenderer\\ForwardPlus.vert")

REGISTER_SHADER(ForwardPlusFragmentShader, "ForwardRenderer\\ForwardPlus.frag")

REGISTER_SHADER(LightCullingComputeShader, "ForwardRenderer\\LightCulling.comp")




